In 2025, during the Tokyo Video Fair, Web-Link launched a new live demonstration of RPG in the Open World, ANANTA, while opening up live auditions, with many Japanese players sharing game experiences on social platforms.

From the web-enabled live presentations, it is clear that the Infinity Magnificent has integrated many of the elements of the work. Some players have high expectations of this open-world work, which combines many types of games with strong visual performances, but others have expressed concern about its high-level similarities with many well-known IPs. Most of the players praised their fluid images and the freedom of the urban open world, the fact that the protagonists were able to move like Spider-Man in the high-rises, the multi-perspective narratives of the crime of combining science-fiction elements, and the battle links like the Dragon, prompt Japanese players to think of their favorite classic games.

Japanese bloggers call it a dragon-style GTA.
However, the design of this “suture monster” also provoked controversy among players. With industry concerns over the topic of copying and patent infringement, many players fear that Unlimited may be drawn into legal disputes by overlearning. There are players who say: “I don’t want to copy, but it is felt that they will change in the course of the trial for Spider-Man”. There are also criticisms: “This game is like a declaration that `all things that cannot be patented are incorrigibles’, and that overseas producers should be protected by patent IP.” It is a matter of concern that the Network is working with Mong-hui to develop Mong-hui. In view of the ease of the web to the copyrighter of Spider-Man’s game, Sunway may have known about the silky moving mechanisms in the game.

In addition, the near-term confirmation that the Unlimited will abandon the role-drawing card system and turn to the appearance of clothing, tools, interior decorations as the main paypoint has been positively received by the players. However, there is also a concern among players that, in cases where the high-end PC configuration threshold already limits the user base, the abandonment of the draw card model may affect long-term profitability. There is a comment by a player: “No draw card plus high configuration requires that users be limited to small groups, and this pattern of payment is difficult to sustain if the market cannot be dominated.”
